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UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00
..
AndroidTargetDevice.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
AndroidTargetDevice.inl
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
AndroidTargetPlatform.h
Target Platform API added to provide more information about variants and variant support.
2014-09-09 12:20:43 -04:00
AndroidTargetPlatform.inl
Target Platform API added to provide more information about variants and variant support.
2014-09-09 12:20:43 -04:00
AndroidTargetPlatformModule.cpp
Changed FAndoridTargetPlatform to take template parameter for the AndroidPlatformProperties, so that the PlatformProperties retrieved from the FTargetplatform are correct.
2014-07-23 15:31:52 -04:00
AndroidTargetPlatformPrivatePCH.h
Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
2014-06-05 12:13:44 -04:00
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