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Adds the required Callbacks and missing Routes for the WebApp, so that it can control the VirtualProperties/Controllers. Following changes have been made: - Add OnAdded/OnChanged/OnRemoved/OnRenamed Callback for Controllers - Add Websocket Messages from those Callbacks to the Server - Add Metadata Callbacks and implementation of imoprtant information such as "Widget" Metadata - Fix up existing calls to Deserializer to work for structs - Renaming VirtualProperty Calls/Methods within the Preset to Controllers #rb paul.vincent #rb venugopalan.sreedha #rb simon.therriault #rb amir.keren #jira UE-163264 #preflight 633b5446b12b8af5fd015430 [CL 22324865 by patrick gross in ue5-main branch]
47 lines
845 B
C#
47 lines
845 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class WebRemoteControl : ModuleRules
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{
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public WebRemoteControl(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"HTTPServer",
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"Serialization"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"Networking",
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"RemoteControl",
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"RemoteControlCommon",
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"RemoteControlLogic",
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"Sockets",
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"WebSocketNetworking"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DeveloperSettings",
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"Engine",
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"ImageWrapper",
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"RemoteControlUI",
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"Settings",
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"Slate",
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"SlateCore",
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"UnrealEd",
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}
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);
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}
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}
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}
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