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Example usage added to Windows platform, allowing Windows platform extensions to override the default save system. ``` [PlatformFeatures] SaveGameSystemModule=MySaveModule ``` #jira UE-143574, UE-179187 #rb Wojciech.Krywult #preflight 6447ee14864f15ebf5c5bd01 [CL 25181389 by David Harvey in ue5-main branch]
24 lines
523 B
C++
24 lines
523 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PlatformFeatures.h"
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class WINDOWSPLATFORMFEATURES_API FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
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{
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public:
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/** Creates a new instance of the audio device implemented by the module. */
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FWindowsPlatformFeaturesModule();
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virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
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virtual class ISaveGameSystem* GetSaveGameSystem() override;
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private:
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void StartupModule() override;
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};
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