Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/HTTP.Build.cs
David Harvey 75f9a108d1 Adding opt-in support for Microsoft's XCurl library should it be available.
#jira UE-179187
#rnx
#rb Eric.McDaniel
#preflight 643e5103a35280ed4f118ae9

[CL 25082413 by David Harvey in ue5-main branch]
2023-04-18 04:25:20 -04:00

109 lines
2.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HTTP : ModuleRules
{
protected virtual bool bPlatformSupportsWinHttp
{
get
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows);
}
}
protected virtual bool bPlatformSupportsLibCurl
{
get
{
return (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && !Target.WindowsPlatform.bUseXCurl) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
}
}
protected virtual bool bPlatformSupportsXCurl
{
get
{
return (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.WindowsPlatform.bUseXCurl);
}
}
private bool bPlatformSupportsCurl { get { return bPlatformSupportsLibCurl || bPlatformSupportsXCurl; } }
protected virtual bool bPlatformRequiresOpenSSL
{
get
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
}
}
public HTTP(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("HTTP_PACKAGE=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
if (bPlatformSupportsCurl)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Sockets",
}
);
if (bPlatformSupportsXCurl)
{
PublicDependencyModuleNames.Add("XCurl");
}
else if (bPlatformSupportsLibCurl)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
PublicDefinitions.Add("CURL_ENABLE_DEBUG_CALLBACK=1");
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PublicDefinitions.Add("CURL_ENABLE_NO_TIMEOUTS_OPTION=1");
}
}
}
PrivateDefinitions.Add("WITH_CURL_LIBCURL =" + (bPlatformSupportsLibCurl ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL_XCURL=" + (bPlatformSupportsXCurl ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL= " + ((bPlatformSupportsLibCurl || bPlatformSupportsXCurl) ? "1" : "0"));
// Use Curl over WinHttp on platforms that support it (until WinHttp client security is in a good place at the least)
if (bPlatformSupportsWinHttp)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "WinHttp");
PublicDefinitions.Add("WITH_WINHTTP=1");
}
else
{
PublicDefinitions.Add("WITH_WINHTTP=0");
}
if (bPlatformRequiresOpenSSL)
{
PrivateDependencyModuleNames.Add("SSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
else
{
PrivateDefinitions.Add("WITH_SSL=0");
}
if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS || Target.Platform == UnrealTargetPlatform.Mac)
{
PublicFrameworks.Add("Security");
}
}
}