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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5e614c963395bb817d91cf75669862164ada94de
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aris theophanidis 25ec0fe467 [Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
Changed rcCompactSpan to use rcSpanUInt for y
#jira UE-170917
#rb Mikko.Mononen
#preflight 6479f9d8e83bf655eec1bf78

[CL 25762526 by aris theophanidis in ue5-main branch]
2023-06-02 11:24:51 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavMeshRenderingComponent.cpp
Build fix for 'Resolution': unknown override specifier
2023-04-12 19:26:46 -04:00
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Bump the priority of dirty tiles near invokers when using sorting by invokers priority.
2023-05-11 20:49:39 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
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