Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/ChaosVisualDebugger
sergio gardeazabal 13fba4fe79 [ChaosVD] Implemented Particle Data Serialization and visualization
- Now we wrap the particle data into a single struct, composed of UStruct versions of existing data wrappers used by the Re-Simulation code. Once that is done, we serialize that struct as a CVD Binary Data entry instead of a Particle Trace Event.

- Updated the CVD Trace Analyzer to read the particle data from Binary Data events instead of the now removed CVD Trace Particle Event

- Create a property customization class for the new Particle Data Viewer struct. This allows us to hide properties that are part of the struct but don't have recorded data backing them up.

#jira UE-184137

[CL 25807683 by sergio gardeazabal in ue5-main branch]
2023-06-05 20:10:42 -04:00
..
2023-04-11 23:51:34 -04:00