Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
ben zeigler eb53ce238e Remove TagAtLastTest from SoftObjectPtr (and LazyObjectPtr) as it was only used for edge cases involving stale weak pointers and caused bugs when objects are created without calling InvalidateTag
Removing this field saves significant memory and allows removing a per-thread variable to improve performance overall
Fix a redundant dereference in SynchronousLoad and use a faster IsValid function for validating a weak pointer after resolve
#jira UE-187216
#rb robert.millar

[CL 25792946 by ben zeigler in ue5-main branch]
2023-06-05 11:22:03 -04:00
..
2023-03-17 14:20:04 -04:00