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- AtomPrimitive now has geometry container objects, each one holding geometry corresponding to a given export style as bulk data - Removed all scaling from common parts transforms, connection fields, collision and bounds. AtomPrimitive is now coordinate system agnostic. Deprecated old accessors and fixed up all code assuming baked scale. - Flex element refactor - now FBX with bones / skinning can be imported, and the bone / skinning attributes held in the generated mesh description. The default pose is that of the reference skeleton in the FBX scene. - Added new mesh utilities for baking a flex element to a static mesh in a given bone pose. - Added a range of Blueprint callable functions for the purpose of processing geometry from a Model Processor. - Refactored common parts instance importing to handle differences between different export style geometry. #rb #preflight 646f1f1b2c0a5da0dc7ce5a0 [CL 25635559 by richard talbotwatkin in ue5-main branch]