Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
richard talbotwatkin 9c5c838e22 Primitive refactor.
- AtomPrimitive now has geometry container objects, each one holding geometry corresponding to a given export style as bulk data
- Removed all scaling from common parts transforms, connection fields, collision and bounds. AtomPrimitive is now coordinate system agnostic. Deprecated old accessors and fixed up all code assuming baked scale.
- Flex element refactor - now FBX with bones / skinning can be imported, and the bone / skinning attributes held in the generated mesh description. The default pose is that of the reference skeleton in the FBX scene.
- Added new mesh utilities for baking a flex element to a static mesh in a given bone pose.
- Added a range of Blueprint callable functions for the purpose of processing geometry from a Model Processor.
- Refactored common parts instance importing to handle differences between different export style geometry.
#rb
#preflight 646f1f1b2c0a5da0dc7ce5a0

[CL 25635559 by richard talbotwatkin in ue5-main branch]
2023-05-25 19:42:54 -04:00
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2023-05-25 19:42:54 -04:00