Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/SupportedConfigurationsAttribute.cs
joe kirchoff 36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00

28 lines
828 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
namespace UnrealBuildTool
{
/// <summary>
/// Attribute which can be applied to a TargetRules-dervied class to indicate which configurations it supports
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class SupportedConfigurationsAttribute : Attribute
{
/// <summary>
/// Array of supported platforms
/// </summary>
public readonly UnrealTargetConfiguration[] Configurations;
/// <summary>
/// Initialize the attribute with a list of configurations
/// </summary>
/// <param name="Configurations">Variable-length array of configuration arguments</param>
public SupportedConfigurationsAttribute(params UnrealTargetConfiguration[] Configurations)
{
this.Configurations = Configurations;
}
}
}