Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxExports.cs
joe kirchoff 36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00

26 lines
745 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Public Linux functions exposed to UAT
/// </summary>
public class LinuxExports
{
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
/// <param name="Logger">Logger for output</param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, new LinuxPlatformSDK(Logger), ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}