Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Box/Utils.cs
joe kirchoff 8d61991e8a Managed p/invoke libray for box rather than use a managed c++ library
#rnx
#rb Henrik.Karlsson
#preflight 64763f524b0d5a1eb1e81c38

[CL 25683741 by joe kirchoff in ue5-main branch]
2023-05-30 14:47:11 -04:00

20 lines
373 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
namespace EpicGames.Box
{
/// <summary>
/// Box utils
/// </summary>
public static partial class Utils
{
static Lazy<bool> Available { get; set; } = new Lazy<bool>(() => false);
/// <summary>
/// Is box available?
/// </summary>
public static bool IsAvailable() => Available.Value;
}
}