Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/RemoteExecutionSettings.cpp
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

12 lines
287 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RemoteExecutionSettings.h"
#include "HAL/Platform.h"
URemoteExecutionSettings::URemoteExecutionSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PreferredRemoteExecutor = TEXT("Bazel");
}