Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

47 lines
971 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DefaultRemoteExecutor.h"
#include "Internationalization/Internationalization.h"
namespace UE::RemoteExecution { class IContentAddressableStorage; }
namespace UE::RemoteExecution { class IExecution; }
#define LOCTEXT_NAMESPACE "DefaultRemoteExecutor"
namespace UE::RemoteExecution
{
FName FDefaultRemoteExecutor::GetFName() const
{
return FName("None");
}
FText FDefaultRemoteExecutor::GetNameText() const
{
return LOCTEXT("DefaultDisplayName", "None");
}
FText FDefaultRemoteExecutor::GetDescriptionText() const
{
return LOCTEXT("DefaultDisplayDesc", "Disable remote execution.");
}
bool FDefaultRemoteExecutor::CanRemoteExecute() const
{
return false;
}
IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const
{
return nullptr;
}
IExecution* FDefaultRemoteExecutor::GetExecution() const
{
return nullptr;
}
}
#undef LOCTEXT_NAMESPACE