Files
UnrealEngineUWP/Engine/Source/Editor/EditorWidgets/EditorWidgets.Build.cs
bryan sefcik ecd9fa8a99 Removed dependencies that aren't needed by the modules that declare them. This is to help fix bad circular dependencies in the engine.
#preflight 647b5f919c5bac5c6f8be490
#jira

[CL 25782459 by bryan sefcik in ue5-main branch]
2023-06-03 15:25:01 -04:00

29 lines
541 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorWidgets : ModuleRules
{
public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetRegistry");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"CoreUObject",
"ToolWidgets",
"EditorConfig",
"AssetDefinition",
}
);
DynamicallyLoadedModuleNames.Add("AssetRegistry");
}
}