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The main problem was that the cell count calculation was overflowing, when passed WORLD_MAX/MIN as input bounds -- so it thought that iterating the entire space was faster than iterating the populated cells. I also modified the query code to not query WORLD_MAX/MIN on Z, but to instead expand the world bounds by a good amount, which helps it take more optimal paths by limiting the query volume. #rb jonathan.bard #jira UE-197004 [CL 28475067 by chris tchou in ue5-main branch]