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5e24ac9d171cdadd00ae693bb6cdbec7dddb1c73
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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christopher waters 9b84b8accd Fixing enum handling in the shader minifier. Since the enum elements weren't marked as reachable identifiers, the minifier was considering the whole enum block unused.
#rb yuriy.odonnell

[CL 28438918 by christopher waters in ue5-main branch]
2023-10-03 19:32:26 -04:00
..
Private
Fixing enum handling in the shader minifier. Since the enum elements weren't marked as reachable identifiers, the minifier was considering the whole enum block unused.
2023-10-03 19:32:26 -04:00
Public
[shaders] add debug dump option to output "detailed" shader source, including the output of the preprocessing step unmodified, the stripped version used for hashing, and whatever the final source passed to the compiler is (can differ from the stripped version if further modifications are applied as part of the compile step). this is only done if the preprocessed job cache is enabled; otherwise (and if this cvar is disabled) the single output will either be the compiler-step-modified source if it exists, or the output of the preprocessing step.
2023-09-27 11:02:18 -04:00
ShaderCompilerCommon.Build.cs
[shaders]
2023-05-03 10:17:48 -04:00
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