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31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundGraphCoreModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "MetasoundBop.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundTime.h"
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#include "MetasoundFrequency.h"
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namespace Metasound
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{
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REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean)
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REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time", ::Metasound::ELiteralArgType::Float)
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REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralArgType::Float)
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REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralArgType::Float)
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REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency", ::Metasound::ELiteralArgType::Float)
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}
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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