Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
phil popp 5e1bbd0bb4 Metasound Bop implementation
#jira UEAU-496
#rb Rob.Gay

[CL 14322411 by phil popp in ue5-main branch]
2020-09-15 16:06:12 -04:00

31 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundBop.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
namespace Metasound
{
REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean)
REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency", ::Metasound::ELiteralArgType::Float)
}
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);