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Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints Add ability to configure Google Play achievement ID mappings in the editor Add the achievement ID mappings for TappyChicken [CL 2054824 by Ryan Gerleve in Main branch]
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AndroidRuntimeSettings.generated.h"
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UENUM()
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namespace EAndroidScreenOrientation
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{
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enum Type
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{
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// Portrait orientation (the display is taller than it is wide)
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Portrait UMETA(ManifestValue = "portrait"),
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// Portrait orientation rotated 180 degrees
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ReversePortrait UMETA(ManifestValue = "reversePortrait"),
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// Use either portrait or reverse portrait orientation, based on the device orientation sensor
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SensorPortrait UMETA(ManifestValue = "sensorPortrait"),
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// Landscape orientation (the display is wider than it is tall)
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Landscape UMETA(ManifestValue = "landscape"),
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// Landscape orientation rotated 180 degrees
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ReverseLandscape UMETA(ManifestValue = "reverseLandscape"),
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// Use either landscape or reverse landscape orientation, based on the device orientation sensor
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SensorLandscape UMETA(ManifestValue = "sensorLandscape"),
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// Use any orientation the device normally supports, based on the device orientation sensor
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Sensor UMETA(ManifestValue = "sensor"),
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// Use any orientation (including ones the device wouldn't choose in Sensor mode), based on the device orientation sensor
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FullSensor UMETA(ManifestValue = "fullSensor"),
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};
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}
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/**
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* Holds the game-specific achievement name and corresponding ID from Google Play services.
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*/
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USTRUCT()
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struct FGooglePlayAchievementMapping
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{
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GENERATED_USTRUCT_BODY()
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// The game-specific achievement name (the one passed in to WriteAchievement calls)
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UPROPERTY(EditAnywhere, Category = GooglePlayServices)
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FString Name;
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// The ID of the corresponding achievement, generated by the Google Play developer console.
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UPROPERTY(EditAnywhere, Category = GooglePlayServices)
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FString AchievementID;
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};
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/**
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* Implements the settings for the Android runtime platform.
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*/
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UCLASS(config = Engine)
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class ANDROIDRUNTIMESETTINGS_API UAndroidRuntimeSettings : public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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// The permitted orientation or orientations of the application on the device
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UPROPERTY(GlobalConfig, EditAnywhere, Category = AppManifest)
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TEnumAsByte<EAndroidScreenOrientation::Type> Orientation;
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// Should Google Play support be enabled?
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UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
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bool bEnableGooglePlaySupport;
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// The app id obtained from the Google Play Developer Console
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UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
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FString GamesAppID;
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// Mapping of game achievement names to IDs generated by Google Play.
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UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
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TArray<FGooglePlayAchievementMapping> AchievementMap;
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};
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