Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportClient/CrashReportClient.Build.cs
2014-03-14 14:13:41 -04:00

38 lines
708 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CrashDebugHelper",
"HTTP",
"Projects",
"XmlParser",
}
);
if (Target.Platform != UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"StandaloneRenderer",
"DesktopPlatform",
"MessageLog",
}
);
}
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}