Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
Max Preussner a6a4aaf123 fixed up incorrect/obsolete module dependencies in various Editor modules
[CL 2048469 by Max Preussner in Main branch]
2014-04-23 19:18:58 -04:00

49 lines
894 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(TargetInfo Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure",
"PropertyEditor"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/TextureEditor/Private",
"Editor/TextureEditor/Private/Menus",
"Editor/TextureEditor/Private/Models",
"Editor/TextureEditor/Private/Widgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"ShaderCore",
"RHI",
"Slate",
"EditorStyle",
"UnrealEd"
}
);
}
}