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#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers #detail Source code access is now extensible via plugins, so any new editors can be easily added. #add Added SourceCodeAccess module that routes access via plugins. #change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin. #add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there. #remove Removed applescript for XCode access (it is now done via code). #remove Removed source code access functionality from platform layer. #add Added details customization for source code access settings, so users can choose their own accessor. #remove Removed dependencies on VSAccessor. #change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers. #extra Tested on Mac by Mark S. reviewed by Andrew.Brown [CL 2048697 by Thomas Sarkanen in Main branch]
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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MainFramePrivatePCH.h: Pre-compiled header file for the MainFrame module.
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=============================================================================*/
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#pragma once
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#include "MainFrame.h"
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/* Dependencies
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*****************************************************************************/
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#include "AboutScreen.h"
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#include "AssetToolsModule.h"
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#include "CrashTracker.h"
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#include "DesktopPlatformModule.h"
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#include "ISourceControlModule.h"
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#include "ITranslationEditor.h"
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#include "GameProjectGenerationModule.h"
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#include "GenericApplication.h"
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#include "GlobalEditorCommonCommands.h"
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#include "MainFrame.h"
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#include "MessageLog.h"
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#include "MessageLogModule.h"
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#include "ModuleManager.h"
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#include "MRUFavoritesList.h"
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#include "OutputLogModule.h"
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//#include "SearchUI.h"
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#include "SourceCodeNavigation.h"
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#include "SourceControlWindows.h"
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#include "Settings.h"
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#include "TargetPlatform.h"
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#include "UnrealEd.h"
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#include "../../LevelEditor/Public/LevelEditor.h"
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#include "../../LevelEditor/Public/SLevelViewport.h"
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#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
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#include "Runtime/Engine/Public/EngineAnalytics.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Kismet2/KismetDebugUtilities.h"
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#include "ISourceCodeAccessModule.h"
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/* Private includes
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*****************************************************************************/
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DECLARE_LOG_CATEGORY_EXTERN(LogMainFrame, Log, All);
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const FText StaticGetApplicationTitle( const bool bIncludeGameName );
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#include "MainFrameActions.h"
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#include "CookContentMenu.h"
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#include "PackageProjectMenu.h"
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#include "RecentProjectsMenu.h"
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#include "SettingsMenu.h"
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#include "TranslationEditorMenu.h"
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#include "MainMenu.h"
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#include "RootWindowLocation.h"
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#include "MainFrameHandler.h"
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#include "MainFrameModule.h"
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