Files
UnrealEngineUWP/Engine/Source/Editor/InputBindingEditor/InputBindingEditor.Build.cs
2014-03-14 14:13:41 -04:00

35 lines
643 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputBindingEditor : ModuleRules
{
public InputBindingEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"EditorStyle"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"InputCore",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/InputBindingEditor/Private",
"Editor/InputBindingEditor/Private/Widgets",
}
);
}
}