Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationStateNodes/SGraphNodeAnimStateEntry.h
2014-03-14 14:13:41 -04:00

29 lines
741 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeAnimStateEntry : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimStateEntry){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateEntryNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const OVERRIDE;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() OVERRIDE;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) OVERRIDE;
// End of SGraphNode interface
protected:
FSlateColor GetBorderBackgroundColor() const;
FString GetPreviewCornerText() const;
};