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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PropertyEditing.h"
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#include "PropertyCustomizationHelpers.h"
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class FEnvQueryTestDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) OVERRIDE;
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protected:
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TSharedPtr<IPropertyHandle> ConditionHandle;
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TSharedPtr<IPropertyHandle> ModifierHandle;
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void BuildConditionValues();
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void OnConditionComboChange(int32 Index);
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TSharedRef<SWidget> OnGetConditionContent();
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FString GetCurrentConditionDesc() const;
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FString GetWeightModifierInfo() const;
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EVisibility GetFloatFilterVisibility() const;
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EVisibility GetBoolFilterVisibility() const;
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EVisibility GetDiscardFailedVisibility() const;
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/** cached names of conditions */
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struct FStringIntPair
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{
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FString Str;
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int32 Int;
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FStringIntPair() {}
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FStringIntPair(FString InStr, int32 InInt) : Str(InStr), Int(InInt) {}
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};
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TArray<FStringIntPair> ConditionValues;
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TWeakObjectPtr<UObject> MyTest;
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};
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