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Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change2030016by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change2034181by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
225 lines
7.1 KiB
C++
225 lines
7.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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#include "EnvQueryTestDetails.h"
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#define LOCTEXT_NAMESPACE "EnvQueryTestDetails"
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TSharedRef<IDetailCustomization> FEnvQueryTestDetails::MakeInstance()
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{
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return MakeShareable( new FEnvQueryTestDetails );
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FEnvQueryTestDetails::CustomizeDetails( IDetailLayoutBuilder& DetailLayout )
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{
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TArray<TWeakObjectPtr<UObject> > EditedObjects;
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DetailLayout.GetObjectsBeingCustomized(EditedObjects);
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for (int32 i = 0; i < EditedObjects.Num(); i++)
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{
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UEnvQueryTest* EditedTest = Cast<UEnvQueryTest>(EditedObjects[i].Get());
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if (EditedTest)
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{
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MyTest = EditedTest;
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break;
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}
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}
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BuildConditionValues();
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ConditionHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest, Condition));
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ModifierHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest,WeightModifier));
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// dynamic Condition combo
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IDetailCategoryBuilder& FilterCategory = DetailLayout.EditCategory( "Filter" );
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IDetailPropertyRow& ConditionRow = FilterCategory.AddProperty(ConditionHandle);
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ConditionRow.CustomWidget()
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.NameContent()
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[
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ConditionHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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[
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SNew(SComboButton)
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.OnGetMenuContent(this, &FEnvQueryTestDetails::OnGetConditionContent)
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.ContentPadding(FMargin( 2.0f, 2.0f ))
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.ButtonContent()
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[
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SNew(STextBlock)
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.Text(this, &FEnvQueryTestDetails::GetCurrentConditionDesc)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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]
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];
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// filters
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IDetailPropertyRow& FloatFilterRow = FilterCategory.AddProperty(DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest,FloatFilter)));
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FloatFilterRow.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvQueryTestDetails::GetFloatFilterVisibility)));
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IDetailPropertyRow& BoolFilterRow = FilterCategory.AddProperty(DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest,BoolFilter)));
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BoolFilterRow.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvQueryTestDetails::GetBoolFilterVisibility)));
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IDetailPropertyRow& DiscardFailedRow = FilterCategory.AddProperty(DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest, bDiscardFailedItems)));
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DiscardFailedRow.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvQueryTestDetails::GetDiscardFailedVisibility)));
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// helper for weight modifier
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IDetailCategoryBuilder& WeightCategory = DetailLayout.EditCategory( "Weight" );
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IDetailPropertyRow& WeightRow = WeightCategory.AddProperty(DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UEnvQueryTest,Weight)));
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IDetailPropertyRow& ModifierRow = WeightCategory.AddProperty(ModifierHandle);
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ModifierRow.CustomWidget()
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.NameContent()
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.VAlign(VAlign_Top)
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[
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ModifierHandle->CreatePropertyNameWidget()
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]
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.ValueContent().MaxDesiredWidth(600)
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[
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SNew(SVerticalBox)
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+SVerticalBox::Slot()
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.AutoHeight()
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.HAlign(HAlign_Left)
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[
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ModifierHandle->CreatePropertyValueWidget()
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]
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+SVerticalBox::Slot()
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.Padding(0, 2, 0, 0)
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.AutoHeight()
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[
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SNew(STextBlock)
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.IsEnabled(false)
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.Text(this, &FEnvQueryTestDetails::GetWeightModifierInfo)
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.Font( IDetailLayoutBuilder::GetDetailFont() )
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]
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FEnvQueryTestDetails::BuildConditionValues()
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{
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UEnum* TestConditionEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EEnvTestCondition"));
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check(TestConditionEnum);
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ConditionValues.Reset();
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ConditionValues.Add(FStringIntPair(TestConditionEnum->GetEnumText(EEnvTestCondition::NoCondition).ToString(), EEnvTestCondition::NoCondition));
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UEnvQueryTest* EditedTest = (UEnvQueryTest*)(MyTest.Get());
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if (EditedTest)
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{
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if (EditedTest->bWorkOnFloatValues)
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{
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ConditionValues.Add(FStringIntPair(TestConditionEnum->GetEnumText(EEnvTestCondition::AtLeast).ToString(), EEnvTestCondition::AtLeast));
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ConditionValues.Add(FStringIntPair(TestConditionEnum->GetEnumText(EEnvTestCondition::UpTo).ToString(), EEnvTestCondition::UpTo));
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}
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else
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{
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ConditionValues.Add(FStringIntPair(TestConditionEnum->GetEnumText(EEnvTestCondition::Match).ToString(), EEnvTestCondition::Match));
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}
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}
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}
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void FEnvQueryTestDetails::OnConditionComboChange(int32 Index)
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{
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uint8 EnumValue = Index;
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ConditionHandle->SetValue(EnumValue);
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}
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TSharedRef<SWidget> FEnvQueryTestDetails::OnGetConditionContent()
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{
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BuildConditionValues();
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FMenuBuilder MenuBuilder(true, NULL);
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for (int32 i = 0; i < ConditionValues.Num(); i++)
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{
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FUIAction ItemAction( FExecuteAction::CreateSP( this, &FEnvQueryTestDetails::OnConditionComboChange, ConditionValues[i].Int ) );
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MenuBuilder.AddMenuEntry( FText::FromString( ConditionValues[i].Str ), TAttribute<FText>(), FSlateIcon(), ItemAction);
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}
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return MenuBuilder.MakeWidget();
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}
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FString FEnvQueryTestDetails::GetCurrentConditionDesc() const
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{
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uint8 EnumValue;
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ConditionHandle->GetValue(EnumValue);
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for (int32 i = 0; i < ConditionValues.Num(); i++)
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{
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if (ConditionValues[i].Int == EnumValue)
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{
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return ConditionValues[i].Str;
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}
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}
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return FString();
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}
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FString FEnvQueryTestDetails::GetWeightModifierInfo() const
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{
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uint8 EnumValue;
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ModifierHandle->GetValue(EnumValue);
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switch (EnumValue)
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{
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case EEnvTestWeight::None:
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return LOCTEXT("WeightNone","Final score = ItemValue * weight").ToString();
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case EEnvTestWeight::Square:
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return LOCTEXT("WeightSquare","Final score = ItemValue * ItemValue * weight\nBias towards items with big values.").ToString();
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case EEnvTestWeight::Inverse:
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return LOCTEXT("WeightInverse","Final score = (1 / ItemValue) * weight\nBias towards items with values close to zero.").ToString();
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case EEnvTestWeight::Absolute:
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return LOCTEXT("WeightAbsolute","Final score = | ItemValue | * weight\nDiscards sign of item's value.").ToString();
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case EEnvTestWeight::Constant:
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return LOCTEXT("WeightConstant", "Final score = weight\nConstant weight, doesn't depend on item's value.").ToString();
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case EEnvTestWeight::Skip:
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return LOCTEXT("WeightSkip","This test will not affect item score\nOptimized when quering for single result.").ToString();
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default: break;
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}
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return TEXT("");
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}
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EVisibility FEnvQueryTestDetails::GetFloatFilterVisibility() const
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{
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uint8 EnumValue;
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ConditionHandle->GetValue(EnumValue);
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UEnvQueryTest* MyTestOb = Cast<UEnvQueryTest>(MyTest.Get());
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if (MyTestOb && MyTestOb->bWorkOnFloatValues &&
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(EnumValue == EEnvTestCondition::AtLeast || EnumValue == EEnvTestCondition::UpTo))
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{
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return EVisibility::Visible;
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}
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return EVisibility::Collapsed;
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}
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EVisibility FEnvQueryTestDetails::GetBoolFilterVisibility() const
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{
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uint8 EnumValue;
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ConditionHandle->GetValue(EnumValue);
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UEnvQueryTest* MyTestOb = Cast<UEnvQueryTest>(MyTest.Get());
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if (MyTestOb && !MyTestOb->bWorkOnFloatValues && EnumValue == EEnvTestCondition::Match)
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{
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return EVisibility::Visible;
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}
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return EVisibility::Collapsed;
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}
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EVisibility FEnvQueryTestDetails::GetDiscardFailedVisibility() const
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{
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uint8 EnumValue;
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ConditionHandle->GetValue(EnumValue);
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return (EnumValue == EEnvTestCondition::NoCondition) ? EVisibility::Collapsed : EVisibility::Visible;
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}
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#undef LOCTEXT_NAMESPACE
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