Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_RefPoseBase.h
2014-03-14 14:13:41 -04:00

19 lines
487 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_RefPoseBase.generated.h"
UCLASS(MinimalAPI, abstract)
class UAnimGraphNode_RefPoseBase : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_RefPose Node;
// UEdGraphNode interface
virtual FString GetNodeCategory() const OVERRIDE;
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
// End of UEdGraphNode interface
};