Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
2014-03-14 14:13:41 -04:00

37 lines
661 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/AnimGraph/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"BlueprintGraph"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
}
}