Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
Max Preussner a6a4aaf123 fixed up incorrect/obsolete module dependencies in various Editor modules
[CL 2048469 by Max Preussner in Main branch]
2014-04-23 19:18:58 -04:00

42 lines
839 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"Slate",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"DesktopPlatform",
"PropertyEditor",
"SourceControl",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SettingsEditor/Private",
"Developer/SettingsEditor/Private/Models",
"Developer/SettingsEditor/Private/Widgets",
}
);
}
}