Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
Max Preussner d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00

55 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"EditorStyle",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"Profiler",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SessionFrontend/Private",
"Developer/SessionFrontend/Private/Models",
"Developer/SessionFrontend/Private/Widgets",
"Developer/SessionFrontend/Private/Widgets/Browser",
"Developer/SessionFrontend/Private/Widgets/Console",
}
);
}
}