Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Profiler.Build.cs
Max Preussner 8c96b25967 fixed up incorrect module dependencies in Profiler
#CodeReview: peter.sauerbrei

[CL 2048459 by Max Preussner in Main branch]
2014-04-23 19:18:05 -04:00

47 lines
791 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Profiler : ModuleRules
{
public Profiler( TargetInfo Target )
{
PrivateIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Private",
"Developer/Profiler/Private/Widgets",
}
);
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"ProfilerClient",
"DesktopPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
PublicIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Public",
"Developer/Profiler/Public/Interfaces",
}
);
}
}