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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MeshUtilities : ModuleRules
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{
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public MeshUtilities(TargetInfo Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("RenderCore"); // For FPackedNormal.
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PrivateDependencyModuleNames.Add("Slate"); // For FSlateTextureAtlas
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PrivateDependencyModuleNames.Add("UnrealEd");
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AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
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AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
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AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
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PrivateDependencyModuleNames.Add("RawMesh");
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
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{
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AddThirdPartyPrivateStaticDependencies(Target, "DX9");
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}
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if (UEBuildConfiguration.bCompileSimplygon == true)
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{
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AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
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}
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}
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} |