Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
2014-03-14 14:13:41 -04:00

32 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RenderCore"); // For FPackedNormal.
PrivateDependencyModuleNames.Add("Slate"); // For FSlateTextureAtlas
PrivateDependencyModuleNames.Add("UnrealEd");
AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
PrivateDependencyModuleNames.Add("RawMesh");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
AddThirdPartyPrivateStaticDependencies(Target, "DX9");
}
if (UEBuildConfiguration.bCompileSimplygon == true)
{
AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
}
}
}