Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
Max Preussner d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00

40 lines
961 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(TargetInfo Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EditorStyle",
"InputCore",
"Slate",
"TargetPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/DeviceManager/Private",
"Developer/DeviceManager/Private/Models",
"Developer/DeviceManager/Private/Widgets",
"Developer/DeviceManager/Private/Widgets/Apps",
"Developer/DeviceManager/Private/Widgets/Browser",
"Developer/DeviceManager/Private/Widgets/Details",
"Developer/DeviceManager/Private/Widgets/Processes",
"Developer/DeviceManager/Private/Widgets/Shared",
"Developer/DeviceManager/Private/Widgets/Toolbar",
}
);
}
}