Files
UnrealEngineUWP/Engine/Config/Localization/PortableObjectExport.ini
Wes Fudala c3d9dd0eae #summary Adding localization import support for Portable Object(.po) files
#change Added a import option to the localization export commandlet for Epic Friday work.  This was added in the export commandlet and should probably be moved to a standalone commandlet in the future.
#change Modified the config files to include import/export settings which are now required
#ttp 321739 - L10N: Create a commandlet to convert between our loc formats and the po format for use with translation houses

[CL 2046636 by Wes Fudala in Main branch]
2014-04-23 18:52:17 -04:00

36 lines
1.1 KiB
INI

[CommonSettings]
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=zh
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
SourcePath=../../../Engine/Content/Localization/Engine
DestinationPath=../../../Engine/Content/Localization/Engine
ManifestName=Engine.manifest
ArchiveName=Engine.archive
[GatherTextStep1]
CommandletClass=InternationalizationExport
bExportLoc=true
SourcePath=../../../Engine/Content/Localization/Editor
DestinationPath=../../../Engine/Content/Localization/Editor
ManifestName=Editor.manifest
ArchiveName=Editor.archive
[GatherTextStep2]
CommandletClass=InternationalizationExport
bExportLoc=true
SourcePath=../../../Engine/Content/Localization/Editor
DestinationPath=../../../Engine/Content/Localization/Editor
ManifestName=ToolTips.manifest
ArchiveName=ToolTips.archive
[GatherTextStep3]
CommandletClass=InternationalizationExport
bExportLoc=true
SourcePath=../../../Engine/Content/Localization/Editor
DestinationPath=../../../Engine/Content/Localization/Editor
ManifestName=PropertyNames.manifest
ArchiveName=PropertyNames.archive