Files
UnrealEngineUWP/Engine/Build/DistillEngine.xml
2014-03-14 14:13:41 -04:00

259 lines
7.9 KiB
XML

<DistillSettings>
<!-- A list of known platforms -->
<KnownPlatforms>
<PlatformInfo Name="Windows" />
<PlatformInfo Name="Win32" />
<PlatformInfo Name="Win32Server" />
<PlatformInfo Name="Win64" />
<PlatformInfo Name="PS4" bCaseSensitiveFileSystem="true"/>
<PlatformInfo Name="XboxOne" />
<PlatformInfo Name="WinRT" />
<PlatformInfo Name="Mac" />
<PlatformInfo Name="IOS" />
<PlatformInfo Name="Android" />
</KnownPlatforms>
<!-- The sets of tags used to copy builds -->
<TagSets>
<TagSet Name="Test">
<Tags>
<string>EngineConfig</string>
</Tags>
</TagSet>
<TagSet Name="GameClient">
<Tags>
<string>Executables</string>
<string>ThirdParty</string>
<string>Redist</string>
<string>Content</string>
<string>EngineTools</string>
<string>ExecutablesDebug</string>
<string>ThirdPartyDebug</string>
<string>EngineToolsDebug</string>
</Tags>
</TagSet>
<TagSet Name="GameServer">
<Tags>
<string>Executables</string>
<string>SteamDedicated</string>
<string>ThirdParty</string>
<string>Content</string>
<string>EngineTools</string>
<string>ExecutablesDebug</string>
<string>ThirdPartyDebug</string>
<string>EngineToolsDebug</string>
</Tags>
</TagSet>
<TagSet Name="ShippingGameClient">
<Tags>
<string>Executables</string>
<string>ThirdParty</string>
<string>Redist</string>
<string>Content</string>
<string>EngineTools</string>
</Tags>
</TagSet>
</TagSets>
<FileGroups>
<!-->
GAME DEFINITIONS
</-->
<FileGroup Tag="Executables" Platform="Win32">
<Files>
<FileSet Path="Engine\Build\Build.properties"/>
<FileSet Path="%GAME%\Binaries\Win32\*Game*.exe" >
<FilterOutFiles>
<string>*Debug*.exe</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="%GAME%\Binaries\Win32\*Client*.exe" >
<FilterOutFiles>
<string>*Debug*.exe</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="%GAME%\Binaries\Win32\*.dll" >
<FilterOutFiles>
<string>*Debug*.dll</string>
</FilterOutFiles>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="ExecutablesDebug" Platform="Win32">
<Files>
<FileSet Path="%GAME%\Binaries\Win32\*Game*.pdb" >
<FilterOutFiles>
<string>*Debug*.pdb</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="%GAME%\Binaries\Win32\*Client*.pdb" >
<FilterOutFiles>
<string>*Debug*.pdb</string>
</FilterOutFiles>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="Executables" Platform="Win32Server">
<Files>
<FileSet Path="Engine\Build\Build.properties"/>
<FileSet Path="%GAME%\Binaries\Win32\*Server*.exe" >
<FilterOutFiles>
<string>*Debug*.exe</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="%GAME%\Binaries\Win32\*.dll" >
<FilterOutFiles>
<string>*Debug*.dll</string>
</FilterOutFiles>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="ExecutablesDebug" Platform="Win32Server">
<Files>
<FileSet Path="%GAME%\Binaries\Win32\*Server*.pdb" >
<FilterOutFiles>
<string>*Debug*.pdb</string>
</FilterOutFiles>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="Content" Platform="Win32 Win32Server">
<Files>
<FileSet Path="%GAME%\Content\Paks\*.pak" bIsRecursive="true"/>
</Files>
</FileGroup>
<!-->
ENGINE DEFINITIONS
</-->
<FileGroup Tag="EngineContent">
<Files>
<FileSet Path="Engine\Content\*" bIsRecursive="true">
<FilterOutFiles>
<string>*.psd</string>
</FilterOutFiles>
<FilterOutFolders>
<string>%NOTPLATFORM%</string>
<string>NoRedist</string>
</FilterOutFolders>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="EngineConfig">
<Files>
<FileSet Path="Engine\Config\*" bIsRecursive="true">
<FilterOutFolders>
<string>%NOTPLATFORM%</string>
</FilterOutFolders>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="EngineShaders">
<Files>
<FileSet Path="Engine\Shaders\*" bIsRecursive="true">
<FilterOutFolders>
<string>%NOTPLATFORM%</string>
</FilterOutFolders>
</FileSet>
</Files>
</FileGroup>
<FileGroup Tag="ThirdParty" Platform="Win32 Win32Server">
<Files>
<FileSet Path="Engine\Binaries\ThirdParty\nvTextureTools\Win32\*.dll" />
<FileSet Path="Engine\Binaries\ThirdParty\Ogg\Win32\VS2013\*.dll" />
<FileSet Path="Engine\Binaries\ThirdParty\Vorbis\Win32\VS2013\*.dll" />
<FileSet Path="Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013\*.dll" >
<FilterOutFiles>
<string>*DEBUG_x86.dll</string>
<string>*CHECKED_x86.dll</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013\*.dll" >
<FilterOutFiles>
<string>*DEBUG_x86.dll</string>
<string>*CHECKED_x86.dll</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steam_api.dll" />
</Files>
</FileGroup>
<FileGroup Tag="SteamDedicated" Platform="Win32Server">
<Files>
<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steamclient.dll" />
<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\tier0_s.dll" />
<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\vstdlib_s.dll" />
</Files>
</FileGroup>
<FileGroup Tag="ThirdPartyDebug" Platform="Win32 Win32Server">
<Files>
<FileSet Path="Engine\Binaries\ThirdParty\nvTextureTools\Win32\*.pdb" />
<FileSet Path="Engine\Binaries\ThirdParty\Ogg\Win32\VS2013\*.pdb" />
<FileSet Path="Engine\Binaries\ThirdParty\Vorbis\Win32\VS2013\*.pdb" />
<FileSet Path="Engine\Binaries\ThirdParty\PhysX\APEX-1.3\vc10win32-PhysX_3.2\*.pdb" >
<FilterOutFiles>
<string>*DEBUG_x86.pdb</string>
<string>*CHECKED_x86.pdb</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013\*.pdb" >
<FilterOutFiles>
<string>*DEBUG_x86.pdb</string>
<string>*CHECKED_x86.pdb</string>
</FilterOutFiles>
</FileSet>
<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steam_api.pdb" />
</Files>
</FileGroup>
<FileGroup Tag="Redist" Platform="Win32">
<Files>
<FileSet Path="Engine\Extras\Redist\*.exe" bIsRecursive="true"/>
</Files>
</FileGroup>
<FileGroup Tag="EngineTools" Platform="Win32 Win32Server Win64 Windows">
<Files>
<FileSet Path="Engine\Binaries\DotNET\AutoReporter.exe"/>
<FileSet Path="Engine\Binaries\DotNET\AutoReporter.exe.config"/>
<FileSet Path="Engine\Binaries\DotNET\AutoReporter.XmlSerializers.dll"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportCommon.dll"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.exe"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.exe.config"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.exe"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.exe.config"/>
<FileSet Path="Engine\Binaries\DotNET\Distill.exe"/>
<FileSet Path="Engine\Build\DistillEngine.xml"/>
<FileSet Path="Engine\Binaries\DotNET\DotNETUtilities.dll"/>
<FileSet Path="Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll"/>
</Files>
</FileGroup>
<FileGroup Tag="EngineToolsDebug" Platform="Win32 Win32Server Win64 Windows">
<Files>
<FileSet Path="Engine\Binaries\DotNET\AutoReporter.pdb"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportCommon.pdb"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.pdb"/>
<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.pdb"/>
<FileSet Path="Engine\Binaries\DotNET\Distill.pdb"/>
<FileSet Path="Engine\Binaries\DotNET\DotNETUtilities.pdb"/>
</Files>
</FileGroup>
</FileGroups>
</DistillSettings>