You've already forked UnrealEngineUWP
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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
259 lines
7.9 KiB
XML
259 lines
7.9 KiB
XML
<DistillSettings>
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<!-- A list of known platforms -->
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<KnownPlatforms>
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<PlatformInfo Name="Windows" />
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<PlatformInfo Name="Win32" />
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<PlatformInfo Name="Win32Server" />
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<PlatformInfo Name="Win64" />
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<PlatformInfo Name="PS4" bCaseSensitiveFileSystem="true"/>
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<PlatformInfo Name="XboxOne" />
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<PlatformInfo Name="WinRT" />
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<PlatformInfo Name="Mac" />
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<PlatformInfo Name="IOS" />
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<PlatformInfo Name="Android" />
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</KnownPlatforms>
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<!-- The sets of tags used to copy builds -->
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<TagSets>
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<TagSet Name="Test">
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<Tags>
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<string>EngineConfig</string>
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</Tags>
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</TagSet>
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<TagSet Name="GameClient">
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<Tags>
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<string>Executables</string>
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<string>ThirdParty</string>
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<string>Redist</string>
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<string>Content</string>
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<string>EngineTools</string>
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<string>ExecutablesDebug</string>
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<string>ThirdPartyDebug</string>
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<string>EngineToolsDebug</string>
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</Tags>
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</TagSet>
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<TagSet Name="GameServer">
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<Tags>
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<string>Executables</string>
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<string>SteamDedicated</string>
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<string>ThirdParty</string>
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<string>Content</string>
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<string>EngineTools</string>
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<string>ExecutablesDebug</string>
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<string>ThirdPartyDebug</string>
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<string>EngineToolsDebug</string>
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</Tags>
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</TagSet>
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<TagSet Name="ShippingGameClient">
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<Tags>
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<string>Executables</string>
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<string>ThirdParty</string>
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<string>Redist</string>
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<string>Content</string>
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<string>EngineTools</string>
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</Tags>
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</TagSet>
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</TagSets>
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<FileGroups>
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<!-->
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GAME DEFINITIONS
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</-->
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<FileGroup Tag="Executables" Platform="Win32">
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<Files>
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<FileSet Path="Engine\Build\Build.properties"/>
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<FileSet Path="%GAME%\Binaries\Win32\*Game*.exe" >
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<FilterOutFiles>
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<string>*Debug*.exe</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="%GAME%\Binaries\Win32\*Client*.exe" >
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<FilterOutFiles>
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<string>*Debug*.exe</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="%GAME%\Binaries\Win32\*.dll" >
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<FilterOutFiles>
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<string>*Debug*.dll</string>
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</FilterOutFiles>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="ExecutablesDebug" Platform="Win32">
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<Files>
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<FileSet Path="%GAME%\Binaries\Win32\*Game*.pdb" >
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<FilterOutFiles>
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<string>*Debug*.pdb</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="%GAME%\Binaries\Win32\*Client*.pdb" >
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<FilterOutFiles>
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<string>*Debug*.pdb</string>
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</FilterOutFiles>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="Executables" Platform="Win32Server">
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<Files>
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<FileSet Path="Engine\Build\Build.properties"/>
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<FileSet Path="%GAME%\Binaries\Win32\*Server*.exe" >
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<FilterOutFiles>
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<string>*Debug*.exe</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="%GAME%\Binaries\Win32\*.dll" >
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<FilterOutFiles>
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<string>*Debug*.dll</string>
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</FilterOutFiles>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="ExecutablesDebug" Platform="Win32Server">
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<Files>
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<FileSet Path="%GAME%\Binaries\Win32\*Server*.pdb" >
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<FilterOutFiles>
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<string>*Debug*.pdb</string>
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</FilterOutFiles>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="Content" Platform="Win32 Win32Server">
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<Files>
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<FileSet Path="%GAME%\Content\Paks\*.pak" bIsRecursive="true"/>
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</Files>
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</FileGroup>
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<!-->
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ENGINE DEFINITIONS
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</-->
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<FileGroup Tag="EngineContent">
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<Files>
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<FileSet Path="Engine\Content\*" bIsRecursive="true">
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<FilterOutFiles>
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<string>*.psd</string>
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</FilterOutFiles>
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<FilterOutFolders>
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<string>%NOTPLATFORM%</string>
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<string>NoRedist</string>
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</FilterOutFolders>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="EngineConfig">
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<Files>
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<FileSet Path="Engine\Config\*" bIsRecursive="true">
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<FilterOutFolders>
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<string>%NOTPLATFORM%</string>
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</FilterOutFolders>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="EngineShaders">
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<Files>
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<FileSet Path="Engine\Shaders\*" bIsRecursive="true">
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<FilterOutFolders>
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<string>%NOTPLATFORM%</string>
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</FilterOutFolders>
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</FileSet>
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</Files>
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</FileGroup>
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<FileGroup Tag="ThirdParty" Platform="Win32 Win32Server">
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<Files>
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<FileSet Path="Engine\Binaries\ThirdParty\nvTextureTools\Win32\*.dll" />
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<FileSet Path="Engine\Binaries\ThirdParty\Ogg\Win32\VS2013\*.dll" />
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<FileSet Path="Engine\Binaries\ThirdParty\Vorbis\Win32\VS2013\*.dll" />
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<FileSet Path="Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win32\VS2013\*.dll" >
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<FilterOutFiles>
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<string>*DEBUG_x86.dll</string>
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<string>*CHECKED_x86.dll</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013\*.dll" >
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<FilterOutFiles>
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<string>*DEBUG_x86.dll</string>
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<string>*CHECKED_x86.dll</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steam_api.dll" />
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</Files>
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</FileGroup>
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<FileGroup Tag="SteamDedicated" Platform="Win32Server">
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<Files>
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<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steamclient.dll" />
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<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\tier0_s.dll" />
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<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\vstdlib_s.dll" />
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</Files>
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</FileGroup>
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<FileGroup Tag="ThirdPartyDebug" Platform="Win32 Win32Server">
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<Files>
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<FileSet Path="Engine\Binaries\ThirdParty\nvTextureTools\Win32\*.pdb" />
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<FileSet Path="Engine\Binaries\ThirdParty\Ogg\Win32\VS2013\*.pdb" />
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<FileSet Path="Engine\Binaries\ThirdParty\Vorbis\Win32\VS2013\*.pdb" />
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<FileSet Path="Engine\Binaries\ThirdParty\PhysX\APEX-1.3\vc10win32-PhysX_3.2\*.pdb" >
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<FilterOutFiles>
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<string>*DEBUG_x86.pdb</string>
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<string>*CHECKED_x86.pdb</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win32\VS2013\*.pdb" >
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<FilterOutFiles>
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<string>*DEBUG_x86.pdb</string>
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<string>*CHECKED_x86.pdb</string>
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</FilterOutFiles>
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</FileSet>
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<FileSet Path="Engine\Binaries\ThirdParty\Steamworks\Steamv128\win32\steam_api.pdb" />
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</Files>
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</FileGroup>
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<FileGroup Tag="Redist" Platform="Win32">
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<Files>
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<FileSet Path="Engine\Extras\Redist\*.exe" bIsRecursive="true"/>
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</Files>
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</FileGroup>
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<FileGroup Tag="EngineTools" Platform="Win32 Win32Server Win64 Windows">
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<Files>
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<FileSet Path="Engine\Binaries\DotNET\AutoReporter.exe"/>
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<FileSet Path="Engine\Binaries\DotNET\AutoReporter.exe.config"/>
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<FileSet Path="Engine\Binaries\DotNET\AutoReporter.XmlSerializers.dll"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportCommon.dll"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.exe"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.exe.config"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.exe"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.exe.config"/>
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<FileSet Path="Engine\Binaries\DotNET\Distill.exe"/>
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<FileSet Path="Engine\Build\DistillEngine.xml"/>
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<FileSet Path="Engine\Binaries\DotNET\DotNETUtilities.dll"/>
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<FileSet Path="Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll"/>
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</Files>
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</FileGroup>
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<FileGroup Tag="EngineToolsDebug" Platform="Win32 Win32Server Win64 Windows">
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<Files>
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<FileSet Path="Engine\Binaries\DotNET\AutoReporter.pdb"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportCommon.pdb"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportInput.pdb"/>
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<FileSet Path="Engine\Binaries\DotNET\CrashReportUploader.pdb"/>
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<FileSet Path="Engine\Binaries\DotNET\Distill.pdb"/>
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<FileSet Path="Engine\Binaries\DotNET\DotNETUtilities.pdb"/>
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</Files>
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</FileGroup>
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</FileGroups>
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</DistillSettings>
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