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Build scripts for native Linux build
This document describes how to build UE4 natively on a Linux host. So far this has only been tested on Debian/Sid and Ubuntu/Precise.
Prerequisites
You will need mono + gmcs installed in order to build:
$ apt-get install gmcs
Building
-
Install all three additional .zip archive, including
Optional.zip.Optional.zipis needed since it provides the Linux binaries for PhysX. -
Build third party libraries:
$ ./BuildThirdParty.sh. -
Build UnrealBuildTool (UBT) und generate top level Makefile:
$ ./GenerateProjectFiles.sh -
Build your targets using the top-level Makefile. e.g:
$ make UE4ClientOr by running
Build.shdirectly:$ Engine/Build/BatchFiles/Linux/Build.sh UE4Client Linux Debug