You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Default behavior is preserved (i.e. Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test)) - Added SetupGameplayDebuggerSupport for ModuleRules that want to use GameplayDebugger. This will add required dependency and public definition (WITH_GAMEPLAY_DEBUGGER=0|1) - Build Target can override by specifying a value to 'bUseGameplayDebugger' #jira UE-159095 #rb mieszko.zielinski #preflight 62d178143b057e72748ccbe3 #ROBOMERGE-OWNER: yoan.stamant #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 21113824 via CL 21113871 via CL 21114153 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21142398 by yoan stamant in ue5-main branch]
39 lines
661 B
C#
39 lines
661 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class SmartObjectsModule : ModuleRules
|
|
{
|
|
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"DeveloperSettings",
|
|
"Engine",
|
|
"AIModule",
|
|
"GameplayTags",
|
|
"GameplayAbilities",
|
|
"MassEntity",
|
|
"RHI",
|
|
"StructUtils"
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"RenderCore"
|
|
}
|
|
);
|
|
|
|
SetupGameplayDebuggerSupport(Target);
|
|
}
|
|
}
|
|
}
|