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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5e0b64a7070e2e00a47dac4f65985d618ccbac6a
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Jack Porter 667b8193a0 Changed FCoreUObjectDelegates::OnObjectModified to be called only once per frame for each unique object that has Modify() called on it
#code_review: matt.kuhlenschmidt

[CL 2346803 by Jack Porter in Main branch]
2014-11-03 07:34:42 -05:00
..
Blueprint
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Misc
Messaging: Code and documentation cleanup pass
2014-10-24 14:11:28 -04:00
Serialization
GC will no longer flush streaming and can be run while async loading. Removed GSerializedProperty.
2014-10-30 09:52:57 -04:00
Templates
Minor fixes to new casts.
2014-09-30 07:30:24 -04:00
UObject
Changed FCoreUObjectDelegates::OnObjectModified to be called only once per frame for each unique object that has Modify() called on it
2014-11-03 07:34:42 -05:00
CoreUObject.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Interface.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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