Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/FriendsAndChat.Build.cs
Nicholas Davies 8ae32577e2 Integrate from UE4-Fortnite - WIP of the Friends list
CL 2324173 2324229 2326391 2326513 2328472 2328553 2328645 2329942 2330214 2331529 2331572 2333308 2334384

[CL 2334394 by Nicholas Davies in Main branch]
2014-10-20 08:14:45 -04:00

92 lines
1.5 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FriendsAndChat : ModuleRules
{
public FriendsAndChat(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Slate",
"OnlineSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
"Sockets",
"OnlineSubsystem"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Private",
"Developer/FriendsAndChat/Private/UI/Widgets",
"Developer/FriendsAndChat/Private/Models",
"Developer/FriendsAndChat/Private/Core",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Public/Models",
"Developer/FriendsAndChat/Public/Interfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
"OnlineSubsystem"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
}
);
if (UEBuildConfiguration.bCompileMcpOSS == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
}
}
}