Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private
Josh Adams bda377ea24 - Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
- Log out the Turnkey UAT output on any failure as a warning
#preflight 624b0864323cb7b9913f8337
#rb david.harvey

[CL 19611391 by Josh Adams in ue5-main branch]
2022-04-04 13:01:46 -04:00
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