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==========================
MAJOR FEATURES + CHANGES
==========================
Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).
Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.
Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core
Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.
Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core
Further Realloc savings when realigning within a block.
Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core
New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.
Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core
Sort UHT modules by type to improve iteration times in conjunction with makefiles.
Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core
UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.
Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core
Module types split into Game and Engine runtime versions.
Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
StaticLoadObject will now respect LOAD_NoRedirects flag.
Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore
#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443
Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core
Removal of stats from MallocBinned2, to be readded later.
Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core
Clarification of some bucket hashing terminology.
Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core
Fix for a missing root build path on game modules.
Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core
Move FMalloc verification into a proxy object.
Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core
Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).
Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core
Simplification of MemSizeToPoolTable indexing.
Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core
Assert fixed.
AllocateBlockFromPool's return value made debuggable.
Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core
UHT now returns an error code on a warning when -warningsaserrors is specified.
Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core
WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.
Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core
GitHub #1938 - wrong Max value of enum is used during net serialization
Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.
Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core
Generalized large pool allocations.
More redundancy removed.
Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB
Added UserActivity property to crash description in CRP and CR website.
[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter
DB column added to db-09 by ColinR matching this change.
Published to server on Jan 18th 2016
Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB
Added Linux to normal callstack parsing code on CR website
[UE-25527] - Linux CrashReporter is missing information
Published to server on Jan 19th 2016
Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal
Fix issue for cancelling package loads when there are still packages queued. Call their PackageLoadedDelegate with a "Cancelled" result.
Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)
Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB
CrashReportWebsite - fix exception thrown when parsing certain callstack formats
Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance.
Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
[CL 2845588 by Robert Manuszewski in Main branch]
120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "ScriptGeneratorPluginPrivatePCH.h"
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#include "ScriptCodeGeneratorBase.h"
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#include "GenericScriptCodeGenerator.h"
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#include "LuaScriptCodeGenerator.h"
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#include "IProjectManager.h"
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#include "Runtime/Core/Public/Features/IModularFeatures.h"
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DEFINE_LOG_CATEGORY(LogScriptGenerator);
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class FScriptGeneratorPlugin : public IScriptGeneratorPlugin
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{
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/** Specialized script code generator */
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TAutoPtr<FScriptCodeGeneratorBase> CodeGenerator;
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** IScriptGeneratorPlugin interface */
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virtual FString GetGeneratedCodeModuleName() const override { return TEXT("ScriptPlugin"); }
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virtual bool ShouldExportClassesForModule(const FString& ModuleName, EBuildModuleType::Type ModuleType, const FString& ModuleGeneratedIncludeDirectory) const override;
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virtual bool SupportsTarget(const FString& TargetName) const override;
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virtual void Initialize(const FString& RootLocalPath, const FString& RootBuildPath, const FString& OutputDirectory, const FString& IncludeBase) override;
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virtual void ExportClass(UClass* Class, const FString& SourceHeaderFilename, const FString& GeneratedHeaderFilename, bool bHasChanged) override;
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virtual void FinishExport() override;
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virtual FString GetGeneratorName() const override;
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};
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IMPLEMENT_MODULE( FScriptGeneratorPlugin, ScriptGeneratorPlugin )
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void FScriptGeneratorPlugin::StartupModule()
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{
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// Register ourselves as an editor feature
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IModularFeatures::Get().RegisterModularFeature(TEXT("ScriptGenerator"), this);
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}
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void FScriptGeneratorPlugin::ShutdownModule()
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{
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CodeGenerator.Reset();
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// Unregister our feature
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IModularFeatures::Get().UnregisterModularFeature(TEXT("ScriptGenerator"), this);
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}
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FString FScriptGeneratorPlugin::GetGeneratorName() const
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{
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#if WITH_LUA
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return TEXT("Lua Example Code Generator Plugin");
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#else
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return TEXT("Example Code Generator Plugin");
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#endif
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}
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void FScriptGeneratorPlugin::Initialize(const FString& RootLocalPath, const FString& RootBuildPath, const FString& OutputDirectory, const FString& IncludeBase)
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{
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#if WITH_LUA
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UE_LOG(LogScriptGenerator, Log, TEXT("Using Lua Script Generator."));
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CodeGenerator = new FLuaScriptCodeGenerator(RootLocalPath, RootBuildPath, OutputDirectory, IncludeBase);
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#else
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UE_LOG(LogScriptGenerator, Log, TEXT("Using Generic Script Generator."));
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CodeGenerator = new FGenericScriptCodeGenerator(RootLocalPath, RootBuildPath, OutputDirectory, IncludeBase);
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#endif
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UE_LOG(LogScriptGenerator, Log, TEXT("Output directory: %s"), *OutputDirectory);
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}
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bool FScriptGeneratorPlugin::ShouldExportClassesForModule(const FString& ModuleName, EBuildModuleType::Type ModuleType, const FString& ModuleGeneratedIncludeDirectory) const
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{
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bool bCanExport = (ModuleType == EBuildModuleType::EngineRuntime || ModuleType == EBuildModuleType::GameRuntime);
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if (bCanExport)
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{
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// Only export functions from selected modules
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static struct FSupportedModules
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{
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TArray<FString> SupportedScriptModules;
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FSupportedModules()
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{
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GConfig->GetArray(TEXT("Plugins"), TEXT("ScriptSupportedModules"), SupportedScriptModules, GEngineIni);
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}
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} SupportedModules;
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bCanExport = SupportedModules.SupportedScriptModules.Num() == 0 || SupportedModules.SupportedScriptModules.Contains(ModuleName);
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}
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return bCanExport;
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}
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void FScriptGeneratorPlugin::ExportClass(UClass* Class, const FString& SourceHeaderFilename, const FString& GeneratedHeaderFilename, bool bHasChanged)
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{
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CodeGenerator->ExportClass(Class, SourceHeaderFilename, GeneratedHeaderFilename, bHasChanged);
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}
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void FScriptGeneratorPlugin::FinishExport()
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{
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CodeGenerator->FinishExport();
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}
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bool FScriptGeneratorPlugin::SupportsTarget(const FString& TargetName) const
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{
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// We only support the target if it explicitly enables the required script plugin in its uproject file
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bool bSupportsTarget = false;
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if (FPaths::IsProjectFilePathSet())
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{
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FProjectDescriptor ProjectDescriptor;
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FText OutError;
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if (ProjectDescriptor.Load(FPaths::GetProjectFilePath(), OutError))
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{
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for (auto& PluginDescriptor : ProjectDescriptor.Plugins)
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{
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// For your own script plugin you might want to change the hardcoded name here to something else
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if (PluginDescriptor.bEnabled && PluginDescriptor.Name == TEXT("ScriptPlugin"))
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{
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bSupportsTarget = true;
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break;
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}
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}
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}
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}
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return bSupportsTarget;
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} |