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#proj Engine #branch UE4 #summary Updated NVTT to v2.0.8 #change Added new version of NVTT, setup projects for building in VS2012 and VS2013 and checked in binaries #change Added binaries for Win32/Win64, and (courtesy of MichaelT) Mac [CL 2046639 by Graeme Thornton in Main branch]
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class nvTextureTools : ModuleRules
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{
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public nvTextureTools(TargetInfo Target)
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{
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Type = ModuleType.External;
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string nvttPath = UEBuildConfiguration.UEThirdPartyDirectory + "nvTextureTools/nvTextureTools-2.0.8/";
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string nvttLibPath = nvttPath + "lib";
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PublicIncludePaths.Add(nvttPath + "src/src");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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nvttLibPath += ("/Win64/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName());
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PublicLibraryPaths.Add(nvttLibPath);
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PublicAdditionalLibraries.Add("nvtt_64.lib");
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PublicDelayLoadDLLs.Add("nvtt_64.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win32)
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{
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nvttLibPath += ("/Win32/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName());
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PublicLibraryPaths.Add(nvttLibPath);
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PublicAdditionalLibraries.Add("nvtt.lib");
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PublicDelayLoadDLLs.Add("nvtt.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvcore.dylib");
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvimage.dylib");
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvmath.dylib");
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvtt.dylib");
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libsquish.a");
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}
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}
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}
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