Files
UnrealEngineUWP/Engine/Source/ThirdParty/nvTextureTools/nvTextureTools.Build.cs
Graeme Thornton e846158d69 #ttp 331365 - UE4: RENDERING: Upgrade NVTT to 2.0.8
#proj Engine
#branch UE4

#summary Updated NVTT to v2.0.8

#change Added new version of NVTT, setup projects for building in VS2012 and VS2013 and checked in binaries
#change Added binaries for Win32/Win64, and (courtesy of MichaelT) Mac

[CL 2046639 by Graeme Thornton in Main branch]
2014-04-23 18:52:29 -04:00

46 lines
1.4 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class nvTextureTools : ModuleRules
{
public nvTextureTools(TargetInfo Target)
{
Type = ModuleType.External;
string nvttPath = UEBuildConfiguration.UEThirdPartyDirectory + "nvTextureTools/nvTextureTools-2.0.8/";
string nvttLibPath = nvttPath + "lib";
PublicIncludePaths.Add(nvttPath + "src/src");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
nvttLibPath += ("/Win64/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName());
PublicLibraryPaths.Add(nvttLibPath);
PublicAdditionalLibraries.Add("nvtt_64.lib");
PublicDelayLoadDLLs.Add("nvtt_64.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
nvttLibPath += ("/Win32/VS" + WindowsPlatform.GetVisualStudioCompilerVersionName());
PublicLibraryPaths.Add(nvttLibPath);
PublicAdditionalLibraries.Add("nvtt.lib");
PublicDelayLoadDLLs.Add("nvtt.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvcore.dylib");
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvimage.dylib");
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvmath.dylib");
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libnvtt.dylib");
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libsquish.a");
}
}
}