Files
UnrealEngineUWP/Engine/Source/ThirdParty/NVIDIA/nvapi/NVAPI.Build.cs
Niklas Smedberg 788e586345 Merging updates for OpenGL4
- ARB_vertex_attrib_binding support
  - ARB_buffer_storage support
  - ARB_texture_view enhanced support (stencil texture views)
  - Re-enable redix sort on OpenGL
  - Depth bounds test support
  - NVX_gpu_memory_info support
  - ARB_tessellation_shader support

[CL 2060769 by Niklas Smedberg in Main branch]
2014-04-30 23:51:07 -04:00

29 lines
790 B
C#

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NVAPI : ModuleRules
{
public NVAPI(TargetInfo Target)
{
Type = ModuleType.External;
string nvApiPath = UEBuildConfiguration.UEThirdPartyDirectory + "NVIDIA/nvapi/";
PublicSystemIncludePaths.Add(nvApiPath);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string nvApiLibPath = nvApiPath + "amd64/";
PublicLibraryPaths.Add(nvApiLibPath);
PublicAdditionalLibraries.Add("nvapi64.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
string nvApiLibPath = nvApiPath + "x86/";
PublicLibraryPaths.Add(nvApiLibPath);
PublicAdditionalLibraries.Add("nvapi.lib");
}
}
}