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- ARB_vertex_attrib_binding support - ARB_buffer_storage support - ARB_texture_view enhanced support (stencil texture views) - Re-enable redix sort on OpenGL - Depth bounds test support - NVX_gpu_memory_info support - ARB_tessellation_shader support [CL 2060769 by Niklas Smedberg in Main branch]
29 lines
790 B
C#
29 lines
790 B
C#
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class NVAPI : ModuleRules
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{
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public NVAPI(TargetInfo Target)
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{
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Type = ModuleType.External;
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string nvApiPath = UEBuildConfiguration.UEThirdPartyDirectory + "NVIDIA/nvapi/";
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PublicSystemIncludePaths.Add(nvApiPath);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string nvApiLibPath = nvApiPath + "amd64/";
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PublicLibraryPaths.Add(nvApiLibPath);
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PublicAdditionalLibraries.Add("nvapi64.lib");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win32)
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{
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string nvApiLibPath = nvApiPath + "x86/";
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PublicLibraryPaths.Add(nvApiLibPath);
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PublicAdditionalLibraries.Add("nvapi.lib");
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}
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}
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}
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