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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP/Engine/Source/Runtime/Windows/XAudio2/Private
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Ben Zeigler 3f7149bdb0 Merging using UE4-Fortnite-To-UE4 Up to Changelist #2080066
[CL 2082174 by Ben Zeigler in Main branch]
2014-05-22 14:14:52 -04:00
..
XAudio2Buffer.cpp
Ensure that precaching of a sound completes instead of failing to start.
2014-05-22 14:14:36 -04:00
XAudio2Device.cpp
Merging using UE4-Fortnite-To-UE4 Up to Changelist #2080066
2014-05-22 14:14:52 -04:00
XAudio2Effects.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
XAudio2Source.cpp
#ttp 251010 - AUDIO: Integrate Omni Radius located in Ambient Properties that PCF added for Jack
2014-04-23 17:53:09 -04:00
XAudio2Support.h
Created Opus audio format for streaming sounds
2014-04-25 08:39:14 -04:00
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