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54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SkillSystemModulePrivatePCH.h"
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FName ASkillSystemTestPawn::AttributeComponentName(TEXT("AttributeComponent0"));
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ASkillSystemTestPawn::ASkillSystemTestPawn(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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AttributeComponent = PCIP.CreateDefaultSubobject<UAttributeComponent>(this, ASkillSystemTestPawn::AttributeComponentName);
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AttributeComponent->SetIsReplicated(true);
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//DefaultAbilitySet = NULL;
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}
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void ASkillSystemTestPawn::PostInitializeComponents()
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{
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static UProperty *DamageProperty = FindFieldChecked<UProperty>(USkillSystemTestAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED(USkillSystemTestAttributeSet, Damage));
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Super::PostInitializeComponents();
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GameplayCueHandler.Owner = this;
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AttributeComponent->InitStats(USkillSystemTestAttributeSet::StaticClass(), NULL);
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/*
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if (DefaultAbilitySet != NULL)
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{
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AttributeComponent->InitializeAbilities(DefaultAbilitySet);
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}
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*/
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}
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void ASkillSystemTestPawn::GameplayCueActivated(const FGameplayTagContainer & GameplayCueTags, float NormalizedMagnitude)
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{
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SKILL_LOG(Log, TEXT("GameplayCueExecuted: %s. %.2f"), *GetName(), NormalizedMagnitude);
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GameplayCueHandler.GameplayCueActivated(GameplayCueTags, NormalizedMagnitude);
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}
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void ASkillSystemTestPawn::GameplayCueExecuted(const FGameplayTagContainer & GameplayCueTags, float NormalizedMagnitude)
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{
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SKILL_LOG(Log, TEXT("GameplayCueExecuted: %s. %.2f"), *GetName(), NormalizedMagnitude);
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GameplayCueHandler.GameplayCueExecuted(GameplayCueTags, NormalizedMagnitude);
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}
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void ASkillSystemTestPawn::GameplayCueAdded(const FGameplayTagContainer & GameplayCueTags, float NormalizedMagnitude)
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{
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SKILL_LOG(Log, TEXT("GameplayCueAdded: %s. %.2f"), *GetName(), NormalizedMagnitude);
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GameplayCueHandler.GameplayCueAdded(GameplayCueTags, NormalizedMagnitude);
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}
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void ASkillSystemTestPawn::GameplayCueRemoved(const FGameplayTagContainer & GameplayCueTags, float NormalizedMagnitude)
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{
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SKILL_LOG(Log, TEXT("GameplayCueRemoved: %s. %.2f"), *GetName(), NormalizedMagnitude);
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GameplayCueHandler.GameplayCueRemoved(GameplayCueTags, NormalizedMagnitude);
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} |