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23 lines
586 B
C
23 lines
586 B
C
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "UnrealEd.h"
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#endif
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// You should place include statements to your module's private header files here. You only need to
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// add includes for headers that are used in most of your module's source files though.
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#include "Core.h"
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#include "Engine.h"
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#include "Engine/DataTable.h"
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#include "SkillSystemClasses.h"
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#include "SkillSystem.h"
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#include "SkillSystemModule.h"
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#include "SkillSystemLog.h"
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#include "PlayMontageAndWaitAction.h"
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#include "BlueprintPlayMontageAndWaitTaskProxy.h" |