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21 lines
923 B
C++
21 lines
923 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameplayAbility.h"
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#include "SkillSystemBlueprintLibrary.generated.h"
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class UBlueprintPlayMontageAndWaitTaskProxy;
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UCLASS(MinimalAPI)
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class USkillSystemBlueprintLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_UCLASS_BODY()
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UFUNCTION(BlueprintCallable, Category = "Utilities|FlowControl", meta = (Latent, HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", LatentInfo = "LatentInfo" ))
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static void StaticFuncPlayMontageAndWait(AActor* WorldContextObject, UAnimMontage * Montage, struct FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable, meta=(HidePin="WorldContextObject", DefaultToSelf="WorldContextObject", BlueprintInternalUseOnly = "TRUE"))
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static UBlueprintPlayMontageAndWaitTaskProxy* CreatePlayMontageAndWaitProxy(class UObject* WorldContextObject, class UAnimMontage *MontageToPlay);
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}; |