Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Classes/SkillSystemBlueprintLibrary.h
David Ratti 0852b4edac SkillSystem GameplayAbilities WIP
[CL 2059092 by David Ratti in Main branch]
2014-04-29 21:55:02 -04:00

21 lines
923 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayAbility.h"
#include "SkillSystemBlueprintLibrary.generated.h"
class UBlueprintPlayMontageAndWaitTaskProxy;
UCLASS(MinimalAPI)
class USkillSystemBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category = "Utilities|FlowControl", meta = (Latent, HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", LatentInfo = "LatentInfo" ))
static void StaticFuncPlayMontageAndWait(AActor* WorldContextObject, UAnimMontage * Montage, struct FLatentActionInfo LatentInfo);
UFUNCTION(BlueprintCallable, meta=(HidePin="WorldContextObject", DefaultToSelf="WorldContextObject", BlueprintInternalUseOnly = "TRUE"))
static UBlueprintPlayMontageAndWaitTaskProxy* CreatePlayMontageAndWaitProxy(class UObject* WorldContextObject, class UAnimMontage *MontageToPlay);
};