Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameNetworkManagerSettings.h
2014-03-14 14:13:41 -04:00

87 lines
2.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GameNetworkManagerSettings.h: Declares the UGameNetworkManagerSettings class.
=============================================================================*/
#pragma once
#include "GameNetworkManagerSettings.generated.h"
/**
* Holds the settings for the AGameNetworkManager class.
*/
UCLASS(config=Game)
class ENGINESETTINGS_API UGameNetworkManagerSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/**
* Minimum bandwidth dynamically set per connection.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 MinDynamicBandwidth;
/**
* Maximum bandwidth dynamically set per connection.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 MaxDynamicBandwidth;
/**
* Total available bandwidth for listen server, split dynamically across net connections.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 TotalNetBandwidth;
/**
* The point we determine the server is either delaying packets or has bad upstream.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
int32 BadPingThreshold;
/**
* Used to determine if checking for standby cheats should occur.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
uint32 bIsStandbyCheckingEnabled:1;
/**
* The amount of time without packets before triggering the cheat code.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float StandbyRxCheatTime;
/**
* The amount of time without packets before triggering the cheat code.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float StandbyTxCheatTime;
/**
* The percentage of clients missing RX data before triggering the standby code.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentMissingForRxStandby;
/**
* The percentage of clients missing TX data before triggering the standby code.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentMissingForTxStandby;
/**
* The percentage of clients with bad ping before triggering the standby code.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentForBadPing;
/**
* The amount of time to wait before checking a connection for standby issues.
*/
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float JoinInProgressStandbyWaitTime;
};