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UnrealEngineUWP
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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Public
/
UObject
History
Matt Kuhlenschmidt
4913054197
FRichCurveKey is now serialized natively in order to save space. Previously each key was 288 bytes due to uproperty tagging so for curves with a lot of keys (e.g, animations), the saved asset becomes huge.
...
#codereview lina.halper, james.golding [CL 2077783 by Matt Kuhlenschmidt in Main branch]
2014-05-19 12:23:01 -04:00
..
AutoPointer.h
#ttp 330935: CORE: TWeakPtr does not implicitly convert to base types
2014-04-23 17:26:27 -04:00
NameTypes.h
#summary Updated metadata gathering commandlet to be configuration driven. Fixed a bug with local edits to metadata overriding localization. Updated property editors using comboboxes for enums to use localized data. Added Region & Language Settings for toggling use of localized field names.
2014-04-23 17:36:48 -04:00
ObjectVersion.h
FRichCurveKey is now serialized natively in order to save space. Previously each key was 288 bytes due to uproperty tagging so for curves with a lot of keys (e.g, animations), the saved asset becomes huge.
2014-05-19 12:23:01 -04:00
PendingVersions.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ScriptDelegates.h
Delegates: simplified script delegate API
2014-05-01 17:36:38 -04:00
UnrealNames.h
fixed EditorGameAgnostic settings saving to project directory for some settings
2014-04-23 20:02:22 -04:00
WeakObjectPtrTemplates.h
#ue4 nullptr fixes.
2014-04-23 17:33:26 -04:00