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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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James Golding a61097baa3 Optimize FBox::TransformBy() by using the branchless vectorized implementation for matrices
https://github.com/EpicGames/UnrealEngine/pull/124 (pzurita)
#codereview lina.halper

[CL 2075257 by James Golding in Main branch]
2014-05-16 04:01:15 -04:00
..
Box2D.cpp
Add FBox2D type
2014-05-16 03:46:11 -04:00
Box.cpp
Optimize FBox::TransformBy() by using the branchless vectorized implementation for matrices
2014-05-16 04:01:15 -04:00
BoxSphereBounds.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Color.cpp
#ttp 331438 UE4: PlatformMath refactor
2014-05-06 06:26:25 -04:00
ColorList.cpp
Simple and Group Stat Exec commands can now be triggered from the level viewport Show menu directly.
2014-04-29 04:04:27 -04:00
FloatPacker.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SHMath.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Sphere.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Transform.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
TransformVectorized.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealMath.cpp
Add static ForwardVector to FVector
2014-05-14 09:48:15 -04:00
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