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When deferring window frame change operations on OS X send the OnSizeChanged message to the game & ensure we return the deferred size from openGLFrame when required. This keeps Slate in-sync with the expected size of the window so that the render thread doesn't try to blit to a context with an incorrectly sized backing store. #codereview michael.trepka [CL 2079186 by Mark Satterthwaite in Main branch]